![]() ![]() I'd suggest assassins, or maybe marrying off a few high-intrigue people into the Scottish duke's court, so you can plot-kill him. So, your problem is that the guy with the claim is out of your effective reach. I think I went a bit too abstract, but you get the rough idea. If you left the province, though, they couldn't raise troops, as they made their barricades to be just that good. They're trapped, and by staying on the province, you're effectively rooting them out. Think of it like this: You've smashed down the forts walls, and taken control, so that none of your enemies in ther can get out. You're just killing the defenders of the other buildings. The game isn't generating more people for you to kill. With the whole 600-to-900 men thing, you've actually seiged down the castle, and are now attacking one of the lower-tier holdings, such as a city, barony or bishopric. Fabricated claims are a great example of this - they're at that last step before disappearing. If it passes through a generation or two without being pushed for in a claim war, then it'll go away. ![]() If someone with claims dies without children, the claim goes away, as there's no-one to pass it onto. Think of it as part of the treaty, It's irritating, but it's the equivalent of your character going "I've won, have your freedom for yourself and your relatives." It's annonying sometimes, but in a case such as you had, where the enemy only had one province, I would have either executed or ransomed his heir, depending on the situation. Language: English, with Google Translate for the French, German and Spanish localisations.When you end a war, the main participants (in this case, the uncle) and his close relatives (mother/father, brother/sister, wife/husband, son/daughter) get auto-released. I can only guarantee those I do use: ATS, a few interface mods, and of course my other mod Ascent of the Hrafn Other mods: Again, without knowing what your other mod does I’m not sure. You can check yourself, follow the instructions in the forum linked at the bottom Version: CK2.7.2 (latest patch as of date of last update of this mod)ĬK2+ & HIP: Not sure, as I don’t use those mods. Most of the above is applicable to both the AI and the PC You can even duel with enemy commanders, should your paths cross on the battlefield. New flavour events fire during battle, both positive and negative. ![]() Want to storm the enemy quickly and meet them in one decisive battle? Or perhaps you are expecting a war of attrition? Select a trait that best suits your needs, with associated benefits and drawbacks. And if you stay at home completely without a decent excuse (aren’t a commander as a primary war participant), you will feel the wrath of your vassals. Fight in the vanguard for glory (with a higher chance of death), or watch from a nearby hill and be safe (but disliked by your men). Select your battlefield position from 4 options through a decision in the intrigue screen. Chance to get wounded or become maimed in battle are now effected by your PCS (higher chance with a PCS of zero or less, lower chance with a higher PCS) Allows you to select a war strategy, conferring a trait with appropriate benefits and drawbacks Allows you to pick a position to fight on the battlefield, with different effects.ģ. Makes your Personal Combat skill (PCS) affect your actions in battle.Ģ. ![]()
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